Lab Interior | UE5.1 | Epic Fellowship

HI! Recently I completed Epic Games World Building Fellowship and here you can see the results of that journey. It was an intense 3.5 week boot camp-style course focusing mostly on world-building inside of UE5. Everyone was assigned a different concept based on the randomly rolled numbers. It was a really nice way of making sure that everyone will come up with something unique. It was a really great experience and I learned lots of new cool stuff. Heavily inspired by lots of games and movies (half-life, batman , Marvel) I came up with an idea of a Lab interior inside of the old building ( think of cathedra or library). I used lots of small props from sketchfab and some megascan assets. I relied on modeling tools inside Unreal to make sure they look more unique than just straight out of the bridge. My hero asset - Lab device, was modeled/kitbashed/textured by me. I used Substance Painter for textures and RIzom Uv for unwrapping. I used pathtracer for final renders - it took 5 days to render all shots! 
Hope you like it! 
https://youtu.be/uXnxH14UoAY

EU view

EU view

clay model

clay model

clay model

clay model